Rounds

A round is usually a span of 5 seconds of in-game time, and is often used in combat. You may only attempt one action per round without incurring a penalty. However, you may try to do multiple actions in a round, incurring a stacking penalty to every action taken for each extra action. If a character tries two actions, they lose 1D from every skill roll. For three actions, 2D; for four actions, 3D, and so on.

An example from the book: Cev is racing through the streets while several thugs are shooting at him. George decides that Cev will fire his blaster twice — once at each thug — and dodge to try to get out of the way. That’s three actions in a round, so Cev loses −2D for all of his skill rolls. Cev’s blaster skill is 4D+2, so he only rolls 2D+2 for each blaster shot. For his dodge he uses his Dexterity, which is 3D+2. After subtracting the −2D, Cev only gets to roll 1D+2 for his dodge.