Gotal

Gotal's are very good at sensing things. Their planet occasionally sent out sudden electromagnetic pulses that paralyze all creatures around the planet. Many creatures evolved to resist this pulse, whereas the Gotal's evolved to be able to sense when the pulse was coming. This allowed them to reach shelter before the pulse arrived, in order to escape the predators who evolved to resist the pulse. In other words, they chose the wrong path.

As well as being exceptionally well at sensing electromagnetic pulses, their evolved horns are also able to sense other creatures moods/emotions. This is not their choice, and they cannot help but read these emotions. Due to this, they are often complaining about other creature's emotional activity.

Energy Sensitivity
Because Gotals are unusually sensitive to radiation emissions, they receive a +3D to their search skill when hunting targets in wide open areas of up to 10 kilometers around them. In crowded areas, such as towns and cities, the bonus drops to +1D, and the range drops to less than one kilometer. In areas with intense radiation, they suffer a −1D penalty to search because their senses are overwhelmed by radiation static.

Mood Detection
By reading the auras and moods of others, Gotals receive a positive or negative bonus when engaging in interactive skills with other characters. The Gotals makes a moderate Perception check and adds the following bonus to his Perception skills when making opposed rolls for the rest of that encounter:

Rolls Misses Difficulty By/Penalty: 6+/−3D; 2-5/−2D; 1/−1D

Roll Beats Difficulty By/Bonus: 0-7/1D; 8-14/2D; 15+/3D

Fast Initiative
Gotals who are not suffering from radiation static receive a +1D when rolling initiative against non-Gotal opponents. This is due to their ability to read the emotions and intentions of others.