Rolling System

Star Wars REUP uses a D6 system instead of a D20 system. This means that instead of rolling a 20-sided die, you roll a six-sided die.Your attributes and skills will reflect this, as they will be represent as an amount of six-sided die you will roll and add together to get your total. Sometimes this will be a simple skill check, sometimes it will be an opposed check against an opponent, in which case the higher total wins.

An example from the book: Rojo’s Perception is 2D, so if she tries to notice something out of the ordinary in a crowd, her player rolls two dice and adds the rolls together. If the player rolled a 4 and 5, Rojo’s Perception total would be 9.

Wild Die
Whenever you make a skill check or an attribute check, one of your dice is a Wild Die. Usually this is denoted by a dice of a different color, but for other purposes, such as rolling in a Discord text channel, we will denote this as the last die rolled. For example, if you roll a 3D6 and the result is (3 + 5 + 1) = 9, then 1 will be the wild die result.

If you roll a 1, you will add it normally to the result, but this will be a lesser equivalent of a "critical failure." Think of it more as a complication; something that hinders you slightly, but is not as game-changing as a conventional critical fail. Then, roll a 2d6, but do not add this to your result. If the rolls add up to 11, then it is a CRITICAL FAILURE and you will automatically fail the check, as well as causing a major complication.

If you roll a 6, you add it to the result as normal, and roll a 2d6. If the dice add up to 11, the roll is a CRITICAL SUCCESS and you will automatically succeed the check as well as some added bonuses.