Technical

Technical stands for “technical aptitude” and represents a character’s innate knowledge of how to take apart, repair and modify things. A character with a high Technical attribute can take apart a droid to repair a malfunction, fix a busted drive system on a landspeeder, and modify a blaster to have a longer range. Technical also reflects a character’s knowledge of healing and medicine, skill setting explosives, and ability to figure out electronic security systems. Characters with a low Technical have trouble changing a power pack in a blaster.

List of Skills

 * Aquatic Vehicle Repair
 * Armor Repair
 * Blaster Repair
 * Capital Ship Repair
 * Capital Ship Weapon Repair
 * Computer Programming/Repair
 * Demolitions
 * Droid Programming
 * Droid Repair
 * Engineering (as well as the advanced skills associated with it)
 * Equipment Repair
 * First Aid
 * Ground Vehicle Repair
 * Hover Vehicle Repair
 * Lightsaber Repair/Engineering
 * (A) Medicine
 * Repulsorlift Repair
 * Security
 * Space Transports Repair
 * Starfighter Repair
 * Starship Weapon Repair
 * Submersible Vehicle Repair
 * Walker Repair